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 Hattenveer, Kraatz

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Kraatz
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Kraatz


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Posts : 10
Join date : 2009-11-30
Age : 30

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PostSubject: Hattenveer, Kraatz   Hattenveer, Kraatz Icon_minitimeThu Dec 03, 2009 1:46 pm

Kraatz's Techniques!

Gift: An aura of darkness constantly follows him around, he can control this, but is still perfecting his skills. He usually simply keeps it disguised as his shadow.
Weapon: A jet black longsword, which can control the dark matter just as Kraatz can do himself.

Techniques!
(use the basic template for each technique)

Name: Dark Matter Attack
Description: Kraatz can control this Dark Matter to attack his foes. This is a basic attack which compliments his sword as a basic attack. Doesn't do anything special apart from cutting enemies at a slightly longer range.
Advantages: This is faster than his sword attacks and can attack at a larger range.
Disadvantages: If Kraatz sends it out to attack, there is less to help defend, and it is very predictable.
Conditions: As it is still a basic attack, it can be used whenever, but of course, to prevent godding, it can be blocked and can be dodged.


Name: Shadow Sheild
Description: Another reasonably basic skill which can simply block and defend against attacks, much as a sword does.
Advantages: Able to block quickly.
Disadvantages: The more spread out the dark matter is, the softer it is and the less likely it is to actually stop a weapon. So attacks from multiple angles is bad. Dark Matter which is defending cannot attack.
Conditions: To prevent godding, t will not successfully block every single attack.


Name: Blast of Darkness
Description: Kraatz can seal his Dark Matter into the small shape of his shadow. To release this energy, he forces it out of the shadow, making a large explosion.
Advantages: Knocks back enemies at the start of a fight ready so Kraatz can attack at a distance.
Disadvantages: More difficult to hide his powers. May obviously harm allies.
Conditions: Can only use once per fight, since it'd have to be resealed into a shadow which can't be done during battle. Also does minimal damage but knocks people back.


Name: Open Wings
Description: By unfolding his wings and expanding them from beneaf his cape, he gives of more shadow, meaning more Dark Matter usage.
Advantages: Gives me the use of more Dark Matter, meaning larger attacks with more matter put into them.
Disadvantages: Makes his important wings vulnerable, If damaged he will be unable to fly at all. He also grows tired more quickly since it takes energy converting shadow into Dark Matter.
Conditions: None really. But cannot fix wings until after a battle, with actual first aid. Unless healing magic is learned, when i'd be able to do it once per fight.


Name: Shadow Blade
Description: The Black Steel of the sword flakes away, leaving a shadow version of the sword in its place. Kraatz can later harden the Dark Matter to form a metal blade again.
Advantages: Can extend and bend slightly, alo more powerful.
Disadvantages: Harder to block with, since it is essentially just extra thick shadow. The shadows begin consuming the user after prolonged use, injuring the user over time.
Conditions: Can be blocked, to prevent godding. Can be used once as long as the user wants, but keeping in mind the above downside. As soon as the metal is reconstructed, the user cannot do it again in that fight.


Name: Shadow Puppet
Description: If Kraatz' Shadow contacts another persons shadow, he can control them. Limits will be explained later.
Advantages: Can gain control of an enemy to make them hurt themselves or their allies.
Disadvantages: A lot of Dark Matter must be in contact with the shadow. And if contact is broken, some Dark Matter is destroyed.
Conditions: Can only gain control if enough Matter comes in contact. Can control stronger opponents for 1 post, equal strength for 2 posts, and weaker ones for 3. Kraatz can also not move whilst controlling someone.


Name: Dark Clones
Description: Can create replicas of himself from Dark Matter. Normally can Create just 1 clone. But if his wings are expanded, he can create 3. Or whats equivelant to 3 clones. These clones are simply silhouettes and cannot talk, or control Dark matter. But they all have swords.
Advantages: creates a distraction.
Disadvantages: Cannot fight personally while clones are active.The clones are also far weaker than Kraatz.
Conditions: Can summon no more than 3 and they will dissapear after a few hits each.


Name: Death Cloud
Description: Creates a Dark cloud out of Dark Matter which canstantly floats above him. This cloud continuously fires bolts of darkness to the ground. And will attack enemies if they stray underneath it.
Advantages: Looks very intimidating and will make people more wary about attackiing. And obviously very damaging.
Disadvantages: The bolts have a slight delay and will hit the ground where an enemy was 2 seconds before hand. Will also strike Kraatz if the enemy gets too close.
Conditions: Only attacks if others come nearby. and is very likely to miss.


Name: Shadow Storm
Description: Dark matter falls from the cloud as rain, and the bolts stop striking. These droplets will land on an enemy and spread, temporarily parolyzing part of the enemies body.
Advantages: Strategic advantage of slowing someone down.
Disadvantages: Fall in bursts, not constant rainfall. The rain needs to evaporate back up into the cloud before a second burst.Also, the droplets are very small, and won't spread on the body very far.
Conditions: Possible to avoid if you enter as it stops raining. Only paralyzes a body part which has come into contact with the black rain for 2 posts.


Name: Dark Hurricane
Description: Swings his sword to create winds which swirl the dark rain around like a hurricane. This hits the enemies and slices them up as it passes.
Advantages: Very powerful attack
Disadvantages: Easy to avoid if you stay at a distance. Kraatz is vulnerable when he stops swinging his sword.
Conditions: Can't swing his sword around for long.


Name: Shadow Form
Description: Engulfs himself in Dark Matter. This makes him faster and stronger. He can also take less damage and can use a couple of different moves. Form doesn't change much, simply becomes a silhouette.
Advantages: Stated above. Stronger, faster, takes more punishment etc.
Disadvantages: Can't talk. Has no solid movement. Loses sword.
Conditions: Can't revert back until the end of the fight.


Name: Shadow-Shift
Description: Sinks into a puddle and moves around easier.
Advantages: Easier , faster movement.
Disadvantages: Can't attack. Can't travel far.
Conditions: Can't stop as a puddle. Have to travel from a to b in a straight line.


Name: Shadows Greed
Description: Turns into a larger puddle than the above one, surrounds the enemy and sucks them in. And EATS THEM! OM NOM NOM NOM!
Advantages: Strongest move.
Disadvantages: Can't use regular moves. Extremely vulnerable to light.
Conditions: Can't kill someone without their permission.
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Cecilla
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Cecilla


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Join date : 2009-11-27
Age : 29

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PostSubject: Re: Hattenveer, Kraatz   Hattenveer, Kraatz Icon_minitimeWed Dec 09, 2009 9:26 am

Techniques approved!
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