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 Parelamus, Jason

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Black Hood
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PostSubject: Parelamus, Jason   Parelamus, Jason Icon_minitimeTue Dec 29, 2009 5:52 pm

Jason Parelamus' Techniques!

Gift: Hellbound:

The Hellbound ability allows for the fusion of the world of the living and the underworld for a period of time over a certain area around the user. This gift allows passage from the underworld into our world, letting phantoms, undead, banshees and hellish demons to appear creating havoc at the casters will.
Not only does it create portals but also shapes the world around it fusing it with that of the underworld to morph any inanimate object into that which replicates hell itself, due to this anyone inside the affected area with weak minds or who are easily feared may become confused, disorientated or their mind forced into submission, however if anyone inside the affected area is rarely scared, has a demonic posture themselves or a strong mind will still see the effects only will be able to keep their vision and mental state as they normally are able to. Effects vary depending on the surrounding area and the enemies mental condition.

The caster is unable to move while this world is being formed but once it is he/she may move freely again, so fights in this world become extreme as the caster may use the summoned hell spawn to his/her advantage as either rides, distractions, defensive manoeuvres or as an attack launched at the enemy allowing time for the caster to either charge up a powerful strike or to get up close with a lower risk or being attacked.

This gift literally gives enemies hell in combat, or combat in hell.

Weapon: Phoenix Tears

The Phoenix Tear gauntlets are made of an unknown alloy and have strange markings engraved into it, these markings glow if strong magical energy is being emitted from the caster. The gauntlets have curved blades along the side of the arms which can be flicked out like twin blades to aid fighting, with the right amount of skill these blades can be flicked in and out during combat with each punch allowing for a wide array of combinations, from defensive manoeuvres to attacks, switched from blunt punches to bladed attacks and back to blunt punches at incredible speed. Though these gauntlets seem heavily plated they do not restrict movement in any way as they are light, strong and crafted so movement is retained as normal

Techniques!
(use the basic template for each technique)

Name: Seishin Shageki (Spirit Gunshot)
Description: Sheishin Shageki allows Jason to gather his spirit elemental energy into his gauntlets allowing him to fire it from his fingertips as if they were elemental pistols. This technique is relatively weak and over extended periods of time may drain large amounts of energy. It may be charged for a single strong shot but drains more energy than normal fire and Jason has to have his arms in a locked charging position, rendering him unable to defend himself unless he breaks the charge.
Advantages: Is rapid fire and can be used while running, walking, jumping, standing etc. and in conjunction with other techniques. Charged shots are stronger than normal shots.
Disadvantages: relatively weak if in rapid fire and cant defend self from attacks unless he breaks the charge releasing all stored energy in the shot.
Conditions: If charging, the charge will take 1 post.

Name: Banshi Kanagiri Ko (Banshee Screech)
Description: Banshi Kanagiri Ko voices multiple spirits from the underworld through Jason unleashing a powerful screech from his mouth which is able to deafen opponents or even allies within its range of effect. Its powerful energetic blast can also create sonic booms which allow Jason to not only deafen enemies or allies but to also stun them, knock them over or at close range can blast them away.
Advantages: Can deafen opponents within its radius and can create sonic booms to blast opponents or objects away at close range.
Disadvantages: Blasts anything within range including allies and becomes weaker as Jasons voice becomes strained if over used
Conditions: Becomes weaker with each consecutive post it is used.

Name: Da-Ku Koutsuu
Description: Allows Jason to teleport himself or anything else around the nearby area allowing for greater evasion/speed during battles, to confuse enemies, or to simply get out of somewhere. When this technique is used the start and end point of the transportation process leaves a small cloud of dark smoke with a faint trail in between.
Advantages: Allows Jason to quickly transport himself through areas or out of tough situations in battles.
Disadvantages: The dark smoke trail is visible and joins the entry and exit of the teleportation.
Conditions: Cannot teleport further than 2 miles from current location.

Name: Akumi Noyouna
Description: Using the above technique Jason can teleport himself around an enemy continuously slowly enshrouding them in a black fog. Once this has been performed Jason uses his spirit element to summon large unholy images in front or around the enemy and creates screams, crying or voices to scare or torment the opponent.
Advantages: Jason becomes almost invisible due to the thickness of the dark fog, can scare opponents making them jumpy, less accurate or easily confused.
Disadvantages: Smoke can easily be cleared away by strong winds, if Jason is hit during its creation then smoke thins and fades away but stays if hit after its completion.
Conditions: Effects (images, fog etc.) will deplete after 1 post.

Name: Kage no Kyousaku
Description: Can use the shadows of objects or opponents as portals to summon spirits that bind a restrict movement, this leaves Jason time to charge up attacks or simply pummel on them a bit.
Advantages: Can bind enemies rendering them unable to move leaving Jason with time to charge attacks.
Disadvantages: If the enemy is strong this binding can be broken easily.
Conditions: Duration of effects; weaker opponents: 2 posts, stronger opponents: 1 post.

Name: Zouo
Description: Can summon a soul blade which Jason is able to use as a secondary weapon or as a demon in its manifested state. This weapon is stronger than Jasons gauntlets and can be charged with Jasons spirit energy to increase its power or to diffuse it and fire it out in a shockwave.
Advantages: Is stronger than Jasons gauntlets.
Disadvantages: Takes a while to summon and can only be summoned if Jason is angry.
Conditions: Must be angry. 1 post casting time. Can only be summoned once per fight.

Name: Konran no Taihou
Description: Konran no Taihou is a charged ball of spirit elemental energy that Jason can fire at an enemy. Jason can mould this into any shape he desires and can control it in mid flight. The projectile explodes upon impact damaging anything it touches.
Advantages: Great for chasing enemies around with and tiring them out, making it easier for Jason to make his move.
Disadvantages: Feet must be in contact with a solid surface in order to control the ball, if Jason is in the air he can still fire but has no control over it.
Conditions: 1 post cooldown.

Name: Andeddo Keiren
Description: Jason is able to control spirits or the undead inside the earth creating convulsions within the ground causing it to shake and rumble, causing enemies to stumble slightly and maybe fall over. The ground can also crack and distort at times while spirits fly out and crawl from the crevaces and holes created making things harder and dangerous for anyone it the near area. This technique can be used alongside Jasons Hellbound gift to increase the effects.
Advantages: Harder to stand on solid objects as they shake and move and cracks may create small sink holes.
Disadvantages: Anyone caught in the nearby area will be effected, Jason cannot move while this is in effect.
Conditions: AoE- everyone is affected unless in flight.

Name: Jigoku Noyouna Kusari
Description: Jigoku Noyouna Kusari allows Jason to creates chains of energy from his gauntlets and fire them into nearby objects, using these 2 chains he can fire more out from the surroundings or web an entire hall with them then manipulate them breaking away parts of the ground or walls and pulling them down, or just whipping enemies with them. Chains can tie enemies up and sap energy from them.
Advantages: Can restrict movement and slow enemies down, or tie them up, able to sap energy from enemies and whip them.
Disadvantages: Works best in hallways or rooms with roofs, as chain webbing becomes harder in open areas.
Conditions: Cannot use any other techs whilst this is in effect.

Name: Hone Genshou
Description: Hone Genshou allows Jason to re-animate skeletons to be used as living shields, or as an army to attack or distract the enemy. Jason can also drain these skeletons of their energy in order to charge his attacks faster and make them far more powerful.
Advantages: Can summon an undead army to aid Jason in battle and is able to drain them of their energy to charge his own attacks.
Disadvantages: Skeletons are weak and easily beaten.
Conditions: Can only be used once per fight. Skeletons have 1/4 of Jason's power. Can only summon up to 4 skeletons.

Name: Hone Yari
Description: Using Hone Yari, Jason can control masses of bones underneath the earth to fire spikes out from the ground or walls that can knock oppenents about, pin them down, pin them up against a wall or as a defensive move to shield Jason from attacks. Jason can use these to enhance his own physical abilities increasing his speed across the battle field or launching at an enemy if he gets knocked back or knocked down.
Advantages: can be used offensively or defensively, can shield Jason from attacks or attack enemies.
Disadvantages: Can only rise from solid ground, not hollow walls.
Conditions: N/A

Name: Seishin no Hougeki
Description: Saishin no Hougeki takes a while to cast as Jason has to charge up his energy, draw a pentagram in the air then open a portal inside that pentagram, but once its fully cast enemies are bombarded by waves of rapid spawning spirits that either fly directly out of the portal or can home in on the enemy, or even gather like a bomb! Either way this tech causes havoc for enemies as the spirits spawn so fast they become hard to dodge of block, and if the enemy is left open it can do substantial amounts of damage. Jasons main heavy attack.
Advantages: Once cast can cause large amounts of damage upon an enemy or group of enemies and is a very powerful technique.
Disadvantages: Takes a long time to charge up so is vulnerable to attack.
Conditions: 1 post casting time. 3 post cooldown time.

Name: Keep up the pace, don’t lose this race
Description: An Aura ability that improves a teams moral, increasing their speed, accuracy and elemental power while at the same time lifting the spirits of allies. Preferred only to be used by his second personality.
Advantages: Increases teams moral, speed, accuracy and elemental power.
Disadvantages: Must be running or moving to cast.
Conditions: Movement dependant. 2 post cooldown time.

Name: Jason to Jason, let me free, release the dark fire that burns within me
Description: Allows Jason to absorb spirits that morph his body into another look, changing his hair, eye colour and clothes, a purely aesthetic technique. Depending on which state of mind hes in he may appear in either of these forms.

His original form wears a grey jacket, dark trainers and dark jeans, black fingerless gloves and has deep blue eyes and black hair that covers the right half of his face. In this form his personality is hateful of most living things and wishes for nothing but to be left alone.

His second form has brown hair spiked backwards and the fringe spiked down and back and lighter blue eyes. He wears a grey shirt with an electric green plaid pattern over a white t shirt, blue jeans and white trainers. In this form his personality seems more upbeat and positive, trying to be funny and seems to be more charismatic and talkative, yet slightly clumsy and not as much of a fighter.

These forms are purely aesthetic and although his appearance and personality changes he is fully conscious of this and keeps up these multiple personalities as an alias to avoid certain suspicion.
Advantages: Allows Jason to quickly make an easy exit from tough situations and can help avoid detection or suspicion. Effects infinite until cast again.
Disadvantages: Must be cast where he cant be seen to keep his identity a secret, otherwise ruining his alias.
Conditions: N/A
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Cecilla
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PostSubject: Re: Parelamus, Jason   Parelamus, Jason Icon_minitimeWed Dec 30, 2009 9:00 am

Approved!!
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